Summary
In practice, there is no observable difference between storing the result of InterlockedDecrementRelease(&_count) in a local variable and returning it directly. Modern compilers, especially with optimisations enabled, generate identical machine code for both patterns on x86 and x64. The intermediate variable is a convenience for readability and debugging, not a synchronization optimisation.
Root Cause
InterlockedDecrementRelease is an atomic operation that:
- Decrements the given 32‑bit integer atomically.
- Imposes a memory fence (
MemoryBarrier()) that behaves like a release operation:- All writes in the current thread that happened before the call become visible to other threads that later acquire the same atomic variable.
Because the function itself already contains a full fence, any value ret returned from it is already safe to read in other threads after they perform an acquire on the same atomic counter. Adding a local variable does not modify this guarantee.
Why This Happens in Real Systems
- Atomic instructions (
LOCK DECon x86) already provide the required ordering guarantees. - The caller does not need an extra read or barrier after obtaining the result.
- Modern compilers inline these operations and remove any superfluous temporaries.
Thus, both implementations translate to essentially the same sequence of assembly:
lock dec dword ptr [_count] ; atomic decrement
mov eax, [ _count ] ; return value
Real-World Impact
- Performance: No measurable difference; the overhead is dominated by the atomic operation itself.
- Correctness: No difference in concurrency behaviour; the fence semantics are preserved in both cases.
- Maintainability: Using a temporary can aid debugging (you can set a breakpoint on the variable) but adds a micro‑level verbosity.
Example or Code (if necessary and relevant)
// Variant A – intermediate variable
int Dec() const {
int ret = InterlockedDecrementRelease(&_count);
return ret;
}
// Variant B – direct return
int Dec() const {
return InterlockedDecrementRelease(&_count);
}
Both function prototypes compile to the same machine code on Windows x86 and x64 with MSVC /clang++.
How Senior Engineers Fix It
- Prefer the direct return form unless a temporary is needed for clarity (e.g., logging or complex expressions).
- Keep the counter
volatileonly if required by older compilers; modern C++ memory models and the atomic fences are sufficient. - Document the semantics of your reference‑counting API (release vs memory barrier) so other developers understand the guarantees.
Why Juniors Miss It
- Assume that a temporary variable always affects the generated code, especially in multi‑threaded contexts.
- Forget that
InterlockedDecrementReleasealready performs a release fence; adding a variable does not strengthen or weaken the ordering. - Over‑optimize by placing debug prints or stepping through the temporary, believing it alters the semantics.
- Misinterpret
volatileas the sole mechanism for thread safety, overlooking the built‑in fences of the WinAPI atomic functions.
Bottom line: In this specific case, the two snippets are functionally identical; the choice should be based on code clarity, not on subtle concurrency effects.