After Android studio upgrade, not able to see list of devices in ‘Select device’ list

Summary The issue at hand is the inability to see a list of devices in the ‘Select device’ list after upgrading Android Studio. The user has tried different versions of Android Studio, including downgrading, but the issue persists. Key takeaways include the fact that the user can still run the app on the device using … Read more

How to debug high CPU in chrome tab?

Summary To debug high CPU usage in a Chrome tab, you need to identify the CPU-intensive tasks running on the webpage. The Chrome DevTools provide a set of features to help you diagnose and fix performance issues. Key takeaways include using the Task Manager to identify the problematic tab, and then utilizing the DevTools to … Read more

Can you run Moltbot as a container?

Summary Running Moltbot as a container can provide some level of separation and security, but it may not be enough to completely mitigate the security risks associated with the application. Containers share the same kernel as the host operating system, which means that a kernel exploit could potentially allow Moltbot to escape the container and … Read more

Output ngModel value only when valid

Summary The issue at hand is the difference in behavior between AngularJS and Angular 19+ when it comes to template-driven forms and validation. In AngularJS, the ng-model value is only updated when the input is valid, whereas in Angular 19+, the ngModel value is always updated, regardless of validation. Root Cause The root cause of … Read more

Coredump generated on crash (segfault, abort), but not when sending corresponding signal (kill -11)

Summary The issue at hand is related to coredump generation on an old embedded Linux platform. When a program crashes naturally, a coredump is generated and sent to a remote server using netcat. However, when the program is manually terminated using kill -11, no coredump is generated. This behavior is unexpected, given that ulimit -c … Read more

Jump in unity using Rigidbody Force

Summary The issue at hand is related to a jump mechanic in a Unity game, where the player can jump multiple times without landing on the ground. This is caused by an incorrect implementation of the jump logic. The current implementation checks if the player is grounded and then applies a force upward to make … Read more