In Godot, how can I use different culling distances for 2 different layers with a single camera?
Summary In Godot 4, using different culling distances for multiple layers with a single camera is not a straightforward process. The engine does not provide a built-in feature to adjust culling distances for individual layers on a single camera. However, there are workarounds to achieve this functionality, which will be discussed in this article. Root … Read more