iOS vs iPadOS Why didSelect Fails on iPad for iMessage Games
Summary A critical behavioral discrepancy exists between iOS and iPadOS within the MSMessagesAppViewController lifecycle. In a turn-based iMessage game, the didSelect(_:conversation:) delegate method—intended to trigger game state loading when a user taps a message bubble—fails to fire on iPad if the user taps the same message bubble multiple times consecutively. While iPhone behavior is consistent, … Read more