Reduced Latency in Photon Fusion: Diagnosing High Ping Between Vietnam and Singapore
Summary
When developing real-time multiplayer games with Photon Fusion, latency spikes (e.g., 60-100ms vs. the expected 30-50ms between Vietnam and Singapore) undermine gameplay. This discrepancy stems from network infrastructure complexities, suboptimal region routing, and background optimization gaps.
Root Cause
The latency stems from three primary factors:
- Internet Exchange Point (IXP) Hops: Traffic between Vietnam and Singapore often traverses multiple IXPs (e.g., routing through Hong Kong or Tokyo), adding hops.
- TCP vs. UDP Protocol Handling: Photon Fusion defaults to TCP for reliability, which incurs higher overhead than UDP.
- Resource Contention: PlayFab server allocations may prioritize larger markets (e.g., Japan/India), forcing Vietnamese clients onto congested paths.
Why This Happens in Real Systems
Real-world networks rarely follow optimal paths:
- Geographic Proximity ≠ Network Proximity: Shorter physical distances don’t guarantee direct routes due to commercial peering agreements between ISPs.
- Cloud Provider Limitations: PlayFab’s Photon servers operate in shared cloud environments (AWS/GCP), where intra-region routing isn’t always optimized.
- Packet Handling Delays: Middleboxes (firewalls, NAT) between Vietnam and Singapore add 10-20ms processing overhead.
Real-World Impact
- Gameplay Degradation:
- Rubber-banding during fast-paced actions
- Desynchronized player positions
- Input lag exceeding tolerance thresholds (≥150ms breaks competitive play)
- Player Experience:
- Negative reviews citing “laggy multiplayer”
- Player attrition due to inconsistent performance
Example: Configuring Photon Regions in Unity
Override default region selection to enforce Singapore routing:
using Fusion;
using UnityEngine;
public class NetworkLauncher : MonoBehaviour {
public void Start() {
var config = new NetworkProjectConfig {
Region = PhotonCloudRegion.AsiaSing
};
NetworkProjectConfig.ReinitializeGlobal(config);
// Explicitly start with Singapore server
NetworkRunner runner = gameObject.AddComponent<NetworkRunner>();
runner.StartGame(new StartGameArgs {
SessionName = "MySession",
GameMode = GameMode.Shared,
Region = PhotonCloudRegion.AsiaSing
});
}
}
Key actions:
- Explicitly set
PhotonCloudRegion.AsiaSingto avoid auto-selection. - Use
NetworkProjectConfig.ReinitializeGlobal()to enforce region-first routing.
How Senior Engineers Fix It
Immediate Mitigations:
- Force UDP Protocol:
var config = new NetworkProjectConfig { DefaultProtocol = ProtocolType.UDP };UDP reduces latency by eliminating TCP handshakes (trade-off: occasional packet loss requires custom recovery logic).
- Benchmark Multiple Cloud Providers: Deploy PlayFab serverless functions in competing cloud regions (e.g., AWS
ap-southeast-1vs. AzureSoutheast Asia). - Edge Computing: Use CDN-backed relay services (e.g., Cloudflare Workers) for Vietnamese clients to compress and redirect traffic.
Long-Term Strategies:
- Hybrid Server Placement: Deploy edge servers in Vietnam (via Photon On-Premise) for pre-processing, forwarding compressed data to Singapore.
- Layered Health Checks: Implement latency probes to detect suboptimal routes using ICMP ping and traceroute tools:
# Continuous path monitoring mtr --report google.com --tcp --port 5055 - Network Physics Modeling: Simulate routes using tools like
WonderNetto predict contention points and bypass them via VPN tunnels.
Why Juniors Miss It
Junior developers often overlook:
- The “Black Box” Fallacy: Assuming cloud providers automatically optimize routing without configuration.
- Protocol Nuances: Defaulting to TCP due to reliability myths, unaware of UDP’s latency benefits when paired with Fusion’s built-in reliability layers.
- Tooling Blindspots: Not using network diagnostics like:
# Photon Fusion internal diagnostics Debug.LogRunnerStats(NetworkRunner.Default);Or excluding telemetry libraries (e.g., Azure Network Watcher) in test builds.
Final Insight: Regional latency is a multi-layered challenge. Beyond configuring Photon, invest in network topology maps and ISP partnerships—developers at top studios dedicate 20% of netcode time to lobby ISPs for optimized peering.
Written by Senior Network Engineer @ Next-Gen Studios