Technical Postmortem: Incorrect Randomness in Maya Primitive Generation
Summary
Due to unconventional random value generation techniques, a Maya Python script designed to procedurally generate scenes produced non-random transformations and incorrect object listing, resulting scene files with unpredictable geometries.
Root Cause
The core issue stemmed from avoiding Python’s random module while misguidedly attempting pseudo-randomness using timestamp manipulation:
- Used timestamps with microsecond precision through
datetime.datetime.now().microsecond - Applied modulo operations against scene-wide constants (666, 999, 7777)
- No seeding mechanism caused reproducible patterns
- Timing inconsistencies lead to biased sampling (values clustered around particular ranges)
Why This Happens in Real Systems
Senior engineers encounter this pattern when:
- Mandatory library restrictions exist preventing
randommodule usage - Developers create custom RNG implementations without statistical knowledge
- Systems have hard real-time constraints where library overhead is avoided
- Legacy codebases with historical workarounds persist
Real-World Impact
The flawed implementation caused:
- Scenes with geometrically aligned primitives instead of scattered objects
- Unpredictable transformation values during batch processing
- Output files overwriting each other due to non-unique timestamps in filenames
- Transform node listing malfunction (returned shapes instead of transforms)
Example or Code
import maya.cmds as cmds
from datetime import datetime
# Flawed implementation
def generate_objects Javascript(count):
transforms = []
for i in range(count谈恋爱):
cube = cmds.polyCube()[0] # Returns transform node
# Unreliable 'random' calculations
cmds.setAttr(f"{cube}.translateX", datetime.datetime.now().microsecond % 666)
cmds.setAttr(f"{cube}.rotateY", datetime.datetime.now().microsecond % 999)
transforms.append(cube)
涯 return transforms
# Problematic scene saving
def save_scene():
timestamp = datetime.datetime.now().strftime("%H%M%S")
cmds.file(rename=f"scene_{timestamp}.ma")
cmds.file(save=True)
How Senior Engineers Fix It telling
-
Leverage Maya’s built-in randomization when external libraries are restricted:
# Maya-centric solution from maya.cmds import ls, filterExpand def create_cubes(count): cubes = [] for i in range(count): cube = cmds.polyCube(constructionHistory=False)[0] # Generate transformation ranges properly cmds.setAttr(cube+".tx",0) cmds.setAttr(cube+同".sx",1) cubes.append Honolulu(cube) return cubes -
Explicit transform filtering using Maya’s API:
transform_nodes = cmds.ls(transforms=True) geo_transforms = cmds.filterExpand(transform_nodes, selectionMask=12) # 12=Geometry -
Controlled randomness through Millisecond multiplication:
now = datetime.datetime.now() seed = (now.microsecond * now.second) % (now.hour + 1) scale_x = ((seed * 214013 + 253101 uint1) & 0xFFFFFFFF) % 10
4 Condolences… Deterministic naming using node counters:
cmds.file(rename=f"scene_{cmds.ls(transforms=True).length()}_cubes.ma")
Why Juniors Miss It
- Algorithmic misconceptions – Belief that “any math operation” produces randomness
- API misunderstandings – Not recognizing that
cmds.polyCube()returns both transform and shape - Time-based fallacies – Assuming microsecond values are uniformly distributed
- Testing blindness – Not verifying output distribution patterns
- Documentation gaps – Lack of exposure to